![]() ![]() The Colors of Magic was originally written as a s ubmission for the Our Little Foods Game Jam, which gave me an opportunity to write a game about choosing your outcomes. Choosing the outcome of risky actions rather than using a randomizer focusing on balancing the game's outcome choices rather than combat and PC abilities.Really taking advantage of the Script Change safety tool and integrating it throughout the game.Specifically incorporating non-playing audience members.Calling the GM the "gamerunner" and the PCs the "protagonist characters".Giving players full authorial control over the broad strokes of the antagonists, conflicts, themes, and setting.GM "Mad Lib"-style adventure planning built around structured character creation focused on conflicts and relationships as your "stats.".This game uses some ideas I've wanted to test for a long time: ![]() The game focuses on the characters' beliefs and relationships. The Colors of Magic is a light, collaborative, story-focused, fantasy tabletop RPG about a group of wizard friends. ![]()
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